Welcome to Farming Simulator Modding Documentation!

Farming Simulator 2019

These pages contain documentation about Farming Simulator 2019

XML Reference

These pages contain reference for all of the types of XML files that are used by Farming Simulator 2019

beaconLight

This is used to define the parameters for a Beacon Light (aka Strobe, or revolving light).

element beaconLight
element fileName

A string that specifies where to find the relavent i3d file for the beaconLight

element rootNode
Attributes:node – The root node of the beaconLight in the i3d file structure.
element rotator
Attributes:
  • node – The node that the rotating element of the beacon can be found attribute
  • speed – The speed that the beacon rotates attribute
element light
Attributes:
  • shaderNode – The node that contains the model of the light inside of the beacon
  • intensity – The intensity (brightness) of the light
element realLight
Attributes:node – The node that contains the actual light source object in the model.

brandColors

This file defines the colors that are associated with the different brands in the game.

element brandColors
element color

Defines a specific color and the associated brand

Attributes:
  • name – The name of the brand to apply the color to
  • value – The RGBA value of the color. Values are floats between 0 and 1, with each value seperated with a space

colorGrading

Todo

This page needs documentation

connectionHoses

Todo

This page needs documentation

connector

Todo

This page needs documentation

crawler

This file defines the parameters for vehicle tracks.

element crawler
element file

File information for the track

Attributes:
  • leftnode – Node for left side mounting
  • rightnode – Node for right side mounting
  • name – The path to the track’s i3d file
element scrollerNodes
element scrollerNodes

Todo

This section need to be completed

Attributes:
  • node
  • scrollLength
  • scrollSpeed
  • shaderParameterComponent
  • shaderParameterName
element rotatingParts
element rotatingParts

Todo

This section needs to be completed

Attributes:
  • node
  • radius
element rimColorNodes
element rimColorNode

Todo

This section needs to be completed

Attributes:
  • node
  • shaderParameter

CustomShader

Todo

This page needs documentation

environment

Todo

This file needs documenting.

foliageType

Configuration information for different types of foliage on the map (bushes, grass, crops, etc.)

element foliageType
Attributes:distanceTexturePath

Todo

This attribute needs documenting.

element foliageLayer
Attributes:
  • cellSize

    Todo

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  • decalLayer

    Todo

    This attribute needs documenting.

  • densityMapChannelOffset

    Todo

    This attribute needs documenting.

  • name – The name of the foliage layer.
  • numBlocksPerUnit

    Todo

    This attribute needs documenting.

  • numDensityMapChannels

    Todo

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  • objectMask

    Todo

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  • shapeSource – The path to the i3d file that has the layer’s 3D model.
element foliageStateDefaults
Attributes:
  • distanceMapLayer

    Todo

    This attribute needs documenting.

  • heightVariance

    Todo

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  • horizontalPositionVariance

    Todo

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  • widthVariance

    Todo

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element foliageLoadDefaults
Attributes:
  • atlasOffset

    Todo

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  • atlasSize

    Todo

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  • blendOutDistance

    Todo

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  • lod

    Todo

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  • texCoords

    Todo

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  • viewDistance

    Todo

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element foliageState
Attributes:
  • distanceMap

    Todo

    This attribute needs documenting.

  • distanceMapLyaer
  • height
  • heightVariance
  • horizontalPositionVariance
  • index
  • name – The name of the foliage state (e.g. green middle, harvest ready 2). Controls the way that the plant state is displayed on the map
  • numBlocksPerUnit

    Todo

    This attribute needs documenting.

  • width

    Todo

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  • widthVariance

    Todo

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element foliageShape
element foliageLod

Configuration for the Levels of detail for the foliage.

Attributes:
  • atlasOffset

    Todo

    This attribute needs documenting.

  • atlasSize

    Todo

    This attribute needs documenting.

  • blockShape

    Todo

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  • lod – Which level of detail this configuration refers to.
  • texCoords

    Todo

    This attribute needs documenting.

groundTypes

Used to configure the different types of ground on a map.

element groundTypes
element groundType
Attributes:
  • name – The name of the specific ground type.
  • fallbacks

    Todo

    This attribute needs documenting.

handTool

Configuration for handheld tools, such as chainsaws.

Todo

This file needs documenting.

hub

Configuration file for wheel hubs.

element hub
element filename

Filepath to the i3d file with the hub 3D model.

element nodes

Nodes for aligning the hub.

Attributes:
  • left – Left side alignment node.
  • right – Right side alignment node.
element color0

Todo

This element needs documenting.

element color1

Todo

This element needs documenting.

element color2

Todo

This element needs documenting.

element color3

Todo

This element needs documenting.

element scale

The scale factor to apply to the node. In the form of 3 numbers seperated by spaces representing the x, y, and z scale factors.

items

Defines the position of interactive objects (selling points, silos, gas station, etc.) on a map.

element items
element item

Define the information for a specific item/object.

Attributes:
  • className – The type of object (workshop, siloPlaceable, etc)
  • defaultFarmProperty – Whether or not the object is part of the player’s farm at game start if the player chooses to start out with some structures.
  • farmId – Which farm the object belongs to at game start.
  • filename – filepath to the i3d file that contains the item’s 3D model.
  • mapBoundID – The name used to refer to the object in the map. .. todo:: Double check this.
  • position – Coordinates for where the object exists on the map.
  • rotation – Coordinates for the rotation of the object on the map.

light

Defines information for light objects (such as headlights, tail lights, and turn signals)

element light
element filename

Path to the i3d file with the light’s 3D model.

element rootnode
Attributes:node – The i3d reference to the object’s root node.
element brakeLight

Definition of brake light parameters.

Attributes:
  • intensity – Brightness of the light source.
  • node – i3d node reference to the light source.
element defaultLight

Definition of headlight parameters.

Attributes:
  • intensity – Brightness of the light source
  • node – i3d node reference to the light source.
  • lightTypes

    Todo

    This attribute needs documenting.

element reverseLight

Definition of reverse light parameters.

Attributes:
  • intensity – Brightness of the light source
  • node – i3d node reference to the light source.
  • lightTypes

    Todo

    This attribute needs documenting.

element turnLightLeft

Definition of left turn signal paramters.

Attributes:
  • intensity – Brightness of the light source
  • node – i3d node reference to the light source.
element turnLightRight

Defintion of right turn signal parameters.

Attributes:
  • intensity – Brightness of the light source
  • node – i3d node reference to the light source.
element rotationNode1

i3d node reference to the lights rotation node.

Todo

This element needs documenting.

map

Todo

The file needs documenting.

objects

Todo

This file needs documenting.

pedestrianSystem

Todo

This file needs documenting.

placeable

Todo

This file needs documenting

powerTakeOff

Todo

The file needs documenting

shop

Todo

This file needs documenting

sound

Todo

This file needs documenting

sounds

Todo

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soundTemplates

Todo

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storeItems

Todo

This file needs documenting

trafficSystem

Todo

This file needs documenting

transportMissions

Defines parameters for the different possible transport missions on a map.

element transportMissions
element mission

Defines a specific mission type.

Attributes:
  • name – The name of the mission type
  • npcIndex

    Todo

    This attribute needs documenting.

  • npcName

    Todo

    This attribute needs documenting.

  • rewardScale – Scalar multiplier to apply to the base reward value.
element pickupTrigger

Defines a possible location for the transport mission to start at.

Attributes:
  • index – Name/Index of the starting point for the mission.
  • rewardScale – Scalar multiplier to apply to reward if mission starts at this location.
  • title – Name of starting point to display in mission summary.
element dropoffTrigger

Defines a possible location for the mission.

Attributes:
  • index – Name/Index of the ending point for the mission.
  • rewardScale – Scalar multiplier to apply to reward if mission ends at this location.
  • title – Name of ending point to display in mission summary.
element object

Defines the 3D object that is being transported.

Attributes:
  • filename – Defines the filepath to the i3d file of the object’s 3D model.
  • max – The maximum possible number of objects to be transported.
  • min – The minimum possible number of objects to be transported.
  • offset

    Todo

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  • size

    Todo

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  • title – Name used to refer to the objects to be transported.

vehicle

Todo

This file needs documenting.

vehicles

Defines the default vehicles for a map that are given to the player when starting a game.

Todo

This document might be able to have more information than currently listed. This will need verification.

element vehicles
element vehicle

Configuration for a single vehicle.

Attributes:
  • defaultFarmProperty

    Todo

    This attribute needs documenting.

  • farmId – The farm that the vehicle belongs to.
  • filename – Path to the i3d file that contains the vehicle.
  • propertyState

    Todo

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  • tourId

    Todo

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  • xPosition

    Todo

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  • yOffset

    Todo

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  • yRotation

    Todo

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  • zPosition

    Todo

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element fillUnit
element unit

Used to define if the specificed vehicle is carrying anything.

Attributes:
  • index

    Todo

    This attribute needs documenting.

  • fillType – What is being carried.
  • fillLevel – How much of the item is being carried.
element sowingMachine

Used to specify what type of seed the sowing machine is set to sow.

Attributes:selectedSeedFruitType – The type of seed selected.
element configuration

Todo

This element needs documentation

Attributes:
  • name

    Todo

    This attribute needs documenting.

  • id

    Todo

    This attribute needs documenting.

element boughtConfiguration

Todo

This element needs documentation.

Attributes:
  • name

    Todo

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  • id

    Todo

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wheel

Defines properties for a wheel object.

Main Elements
element wheel
element default
element physics

Defines the physics properties of the wheel.

Attributes:
  • frictionScale – Decimal value to multiply base friction by for the wheel.
  • mass – The mass of the wheel.
  • maxLatStiffness – Maximum possible wheel stiffness on lateral axis.
  • maxLatStiffnessLoad

    Todo

    Needs adding

  • maxLongStiff – Maximum possible wheel stiffness on longitudinal axis.
  • radius – The wheel radius
  • tireType – The type of tire that the wheel has. The standard tire types in the game are: mud, street, offRoad,and crawler.
  • width – The width of the wheel.
element tire

Configuration options for the tire. See tire for details

element outerRim

Configuration for the outer rim of the wheel. See outerRim for details

element innerRim

Configuration for the inner rim of the wheel. See innerRim for details.

element configuration

Define additional possible configurations for the wheel

element configuration
Attributes:id – Name/Identifier for the configuration.
element tire

Configuration options for the tire. See tire for details

element outerRim

Configuration for the outer rim of the wheel. See outerRim for details

element innerRim

Configuration for the inner rim of the wheel. See innerRim for details.

element additional

Defines additional parts of the wheel. Commonly used to add wheel weights.

Attributes:
  • filename – Path to i3d file for additional parts.
  • mass – Mass of additional parts.
  • nodeLeft – i3d node for left mounting
  • nodeRight – i3d node for right mounting
  • offset – Offset value for the model.
  • scale – Scale for the model. Three values (x y z) seperated by spaces.
Elements Used Multiple Times in File
element tire
Attributes:
  • filename – Path to the tire i3d file.
  • isCareWheel

    Todo

    Needs adding

  • maxDeformation – Maximum deformation the tire can have.
  • nodeLeft – i3d node for mounting the wheel on the left.
  • nodeRight – i3d node for mouting wheel on the right.
  • tireTrackAtlasIndex

    Todo

    Needs adding

element outerRim
Attributes:
  • filename – Path to the outer rim i3d file
  • node – i3d node to use for alignment.
  • scale – Scale factor to apply to the model
  • widthAndDiam – Width and diameter of the outer rim. Seperated by spaces.
element innerRim
Attributes:
  • filename – Path to the inner rim i3d file
  • nodeLeft – Left side i3d node to use for alignment.
  • nodeRight – Right side node to use for alignment
  • offset – offset to apply to the model
  • scale – Scale factor to apply to the model
  • widthAndDiam – Width and diameter of the outer rim. Seperated by spaces.

Documentation TODOs

This page contains links to all of the TODO directives in the documentation projet. It is useful for documentating

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(The original entry is located in /home/docs/checkouts/readthedocs.org/user_builds/farming-simulator-mod-doc/checkouts/latest/docs/FS2019/XML/vehicles.rst, line 10.)

Todo

This attribute needs documenting.

(The original entry is located in /home/docs/checkouts/readthedocs.org/user_builds/farming-simulator-mod-doc/checkouts/latest/docs/FS2019/XML/vehicles.rst, line 19.)

Todo

This attribute needs documenting.

(The original entry is located in /home/docs/checkouts/readthedocs.org/user_builds/farming-simulator-mod-doc/checkouts/latest/docs/FS2019/XML/vehicles.rst, line 22.)

Todo

This attribute needs documenting.

(The original entry is located in /home/docs/checkouts/readthedocs.org/user_builds/farming-simulator-mod-doc/checkouts/latest/docs/FS2019/XML/vehicles.rst, line 23.)

Todo

This attribute needs documenting.

(The original entry is located in /home/docs/checkouts/readthedocs.org/user_builds/farming-simulator-mod-doc/checkouts/latest/docs/FS2019/XML/vehicles.rst, line 24.)

Todo

This attribute needs documenting.

(The original entry is located in /home/docs/checkouts/readthedocs.org/user_builds/farming-simulator-mod-doc/checkouts/latest/docs/FS2019/XML/vehicles.rst, line 25.)

Todo

This attribute needs documenting.

(The original entry is located in /home/docs/checkouts/readthedocs.org/user_builds/farming-simulator-mod-doc/checkouts/latest/docs/FS2019/XML/vehicles.rst, line 26.)

Todo

This attribute needs documenting.

(The original entry is located in /home/docs/checkouts/readthedocs.org/user_builds/farming-simulator-mod-doc/checkouts/latest/docs/FS2019/XML/vehicles.rst, line 27.)

Todo

This attribute needs documenting.

(The original entry is located in /home/docs/checkouts/readthedocs.org/user_builds/farming-simulator-mod-doc/checkouts/latest/docs/FS2019/XML/vehicles.rst, line 35.)

Todo

This element needs documentation

(The original entry is located in /home/docs/checkouts/readthedocs.org/user_builds/farming-simulator-mod-doc/checkouts/latest/docs/FS2019/XML/vehicles.rst, line 48.)

Todo

This attribute needs documenting.

(The original entry is located in /home/docs/checkouts/readthedocs.org/user_builds/farming-simulator-mod-doc/checkouts/latest/docs/FS2019/XML/vehicles.rst, line 50.)

Todo

This attribute needs documenting.

(The original entry is located in /home/docs/checkouts/readthedocs.org/user_builds/farming-simulator-mod-doc/checkouts/latest/docs/FS2019/XML/vehicles.rst, line 51.)

Todo

This element needs documentation.

(The original entry is located in /home/docs/checkouts/readthedocs.org/user_builds/farming-simulator-mod-doc/checkouts/latest/docs/FS2019/XML/vehicles.rst, line 55.)

Todo

This attribute needs documenting.

(The original entry is located in /home/docs/checkouts/readthedocs.org/user_builds/farming-simulator-mod-doc/checkouts/latest/docs/FS2019/XML/vehicles.rst, line 57.)

Todo

This attribute needs documenting.

(The original entry is located in /home/docs/checkouts/readthedocs.org/user_builds/farming-simulator-mod-doc/checkouts/latest/docs/FS2019/XML/vehicles.rst, line 58.)

Todo

Needs adding

(The original entry is located in /home/docs/checkouts/readthedocs.org/user_builds/farming-simulator-mod-doc/checkouts/latest/docs/FS2019/XML/wheel.rst, line 23.)

Todo

Needs adding

(The original entry is located in /home/docs/checkouts/readthedocs.org/user_builds/farming-simulator-mod-doc/checkouts/latest/docs/FS2019/XML/wheel.rst, line 82.)

Todo

Needs adding

(The original entry is located in /home/docs/checkouts/readthedocs.org/user_builds/farming-simulator-mod-doc/checkouts/latest/docs/FS2019/XML/wheel.rst, line 86.)