Welcome to Farming Simulator Modding Documentation!¶
Farming Simulator 2019¶
These pages contain documentation about Farming Simulator 2019
XML Reference¶
These pages contain reference for all of the types of XML files that are used by Farming Simulator 2019
beaconLight¶
This is used to define the parameters for a Beacon Light (aka Strobe, or revolving light).
-
element
beaconLight
¶ -
element
fileName
¶
A string that specifies where to find the relavent i3d file for the beaconLight
-
element
rootNode
¶ Attributes: node – The root node of the beaconLight in the i3d file structure.
-
element
rotator
¶ Attributes: - node – The node that the rotating element of the beacon can be found attribute
- speed – The speed that the beacon rotates attribute
-
element
light
¶ Attributes: - shaderNode – The node that contains the model of the light inside of the beacon
- intensity – The intensity (brightness) of the light
-
element
realLight
¶ Attributes: node – The node that contains the actual light source object in the model.
-
element
brandColors¶
This file defines the colors that are associated with the different brands in the game.
colorGrading¶
Todo
This page needs documentation
connectionHoses¶
Todo
This page needs documentation
connector¶
Todo
This page needs documentation
crawler¶
This file defines the parameters for vehicle tracks.
-
element
crawler
-
element
file
¶ File information for the track
Attributes: - leftnode – Node for left side mounting
- rightnode – Node for right side mounting
- name – The path to the track’s i3d file
-
element
scrollerNodes
¶ -
element
scrollerNodes
¶ Todo
This section need to be completed
Attributes: - node –
- scrollLength –
- scrollSpeed –
- shaderParameterComponent –
- shaderParameterName –
-
element
-
element
CustomShader¶
Todo
This page needs documentation
environment¶
Todo
This file needs documenting.
foliageType¶
Configuration information for different types of foliage on the map (bushes, grass, crops, etc.)
-
element
foliageType
¶ Attributes: distanceTexturePath – Todo
This attribute needs documenting.
-
element
foliageLayer
¶ Attributes: - cellSize –
Todo
This attribute needs documenting.
- decalLayer –
Todo
This attribute needs documenting.
- densityMapChannelOffset –
Todo
This attribute needs documenting.
- name – The name of the foliage layer.
- numBlocksPerUnit –
Todo
This attribute needs documenting.
- numDensityMapChannels –
Todo
This attribute needs documenting.
- objectMask –
Todo
This attribute needs documenting.
- shapeSource – The path to the i3d file that has the layer’s 3D model.
-
element
foliageStateDefaults
¶ Attributes: - distanceMapLayer –
Todo
This attribute needs documenting.
- heightVariance –
Todo
This attribute needs documenting.
- horizontalPositionVariance –
Todo
This attribute needs documenting.
- widthVariance –
Todo
This attribute needs documenting.
- distanceMapLayer –
-
element
foliageLoadDefaults
¶ Attributes: - atlasOffset –
Todo
This attribute needs documenting.
- atlasSize –
Todo
This attribute needs documenting.
- blendOutDistance –
Todo
This attribute needs documenting.
- lod –
Todo
This attribute needs documenting.
- texCoords –
Todo
This attribute needs documenting.
- viewDistance –
Todo
This attribute needs documenting.
- atlasOffset –
-
element
foliageState
¶ Attributes: - distanceMap –
Todo
This attribute needs documenting.
- distanceMapLyaer –
- height –
- heightVariance –
- horizontalPositionVariance –
- index –
- name – The name of the foliage state (e.g. green middle, harvest ready 2). Controls the way that the plant state is displayed on the map
- numBlocksPerUnit –
Todo
This attribute needs documenting.
- width –
Todo
This attribute needs documenting.
- widthVariance –
Todo
This attribute needs documenting.
-
element
foliageShape
¶ -
element
foliageLod
¶ Configuration for the Levels of detail for the foliage.
Attributes: - atlasOffset –
Todo
This attribute needs documenting.
- atlasSize –
Todo
This attribute needs documenting.
- blockShape –
Todo
This attribute needs documenting.
- lod – Which level of detail this configuration refers to.
- texCoords –
Todo
This attribute needs documenting.
- atlasOffset –
-
element
- distanceMap –
- cellSize –
-
element
groundTypes¶
Used to configure the different types of ground on a map.
hub¶
Configuration file for wheel hubs.
-
element
hub
-
element
filename
¶ Filepath to the i3d file with the hub 3D model.
-
element
nodes
¶ Nodes for aligning the hub.
Attributes: - left – Left side alignment node.
- right – Right side alignment node.
-
element
color0
¶ Todo
This element needs documenting.
-
element
color1
¶ Todo
This element needs documenting.
-
element
color2
¶ Todo
This element needs documenting.
-
element
color3
¶ Todo
This element needs documenting.
-
element
scale
¶ The scale factor to apply to the node. In the form of 3 numbers seperated by spaces representing the x, y, and z scale factors.
-
element
items¶
Defines the position of interactive objects (selling points, silos, gas station, etc.) on a map.
-
element
items
-
element
item
¶ Define the information for a specific item/object.
Attributes: - className – The type of object (workshop, siloPlaceable, etc)
- defaultFarmProperty – Whether or not the object is part of the player’s farm at game start if the player chooses to start out with some structures.
- farmId – Which farm the object belongs to at game start.
- filename – filepath to the i3d file that contains the item’s 3D model.
- mapBoundID – The name used to refer to the object in the map. .. todo:: Double check this.
- position – Coordinates for where the object exists on the map.
- rotation – Coordinates for the rotation of the object on the map.
-
element
light¶
Defines information for light objects (such as headlights, tail lights, and turn signals)
-
element
light
-
element
filename
¶ Path to the i3d file with the light’s 3D model.
-
element
rootnode
¶ Attributes: node – The i3d reference to the object’s root node.
-
element
brakeLight
¶ Definition of brake light parameters.
Attributes: - intensity – Brightness of the light source.
- node – i3d node reference to the light source.
-
element
defaultLight
¶ Definition of headlight parameters.
Attributes: - intensity – Brightness of the light source
- node – i3d node reference to the light source.
- lightTypes –
Todo
This attribute needs documenting.
-
element
reverseLight
¶ Definition of reverse light parameters.
Attributes: - intensity – Brightness of the light source
- node – i3d node reference to the light source.
- lightTypes –
Todo
This attribute needs documenting.
-
element
turnLightLeft
¶ Definition of left turn signal paramters.
Attributes: - intensity – Brightness of the light source
- node – i3d node reference to the light source.
-
element
turnLightRight
¶ Defintion of right turn signal parameters.
Attributes: - intensity – Brightness of the light source
- node – i3d node reference to the light source.
-
element
rotationNode1
¶ i3d node reference to the lights rotation node.
Todo
This element needs documenting.
-
element
map¶
Todo
The file needs documenting.
objects¶
Todo
This file needs documenting.
pedestrianSystem¶
Todo
This file needs documenting.
placeable¶
Todo
This file needs documenting
powerTakeOff¶
Todo
The file needs documenting
shop¶
Todo
This file needs documenting
sound¶
Todo
This file needs documenting
sounds¶
Todo
This file needs documenting
soundTemplates¶
Todo
This file needs documenting
storeItems¶
Todo
This file needs documenting
trafficSystem¶
Todo
This file needs documenting
transportMissions¶
Defines parameters for the different possible transport missions on a map.
-
element
transportMissions
¶ -
element
mission
¶ Defines a specific mission type.
Attributes: - name – The name of the mission type
- npcIndex –
Todo
This attribute needs documenting.
- npcName –
Todo
This attribute needs documenting.
- rewardScale – Scalar multiplier to apply to the base reward value.
-
element
pickupTrigger
¶ Defines a possible location for the transport mission to start at.
Attributes: - index – Name/Index of the starting point for the mission.
- rewardScale – Scalar multiplier to apply to reward if mission starts at this location.
- title – Name of starting point to display in mission summary.
-
element
dropoffTrigger
¶ Defines a possible location for the mission.
Attributes: - index – Name/Index of the ending point for the mission.
- rewardScale – Scalar multiplier to apply to reward if mission ends at this location.
- title – Name of ending point to display in mission summary.
-
element
object
¶ Defines the 3D object that is being transported.
Attributes: - filename – Defines the filepath to the i3d file of the object’s 3D model.
- max – The maximum possible number of objects to be transported.
- min – The minimum possible number of objects to be transported.
- offset –
Todo
This file needs documenting
- size –
Todo
This file needs documenting
- title – Name used to refer to the objects to be transported.
-
element
vehicle¶
Todo
This file needs documenting.
vehicles¶
Defines the default vehicles for a map that are given to the player when starting a game.
Todo
This document might be able to have more information than currently listed. This will need verification.
-
element
vehicles
-
element
vehicle
¶ Configuration for a single vehicle.
Attributes: - defaultFarmProperty –
Todo
This attribute needs documenting.
- farmId – The farm that the vehicle belongs to.
- filename – Path to the i3d file that contains the vehicle.
- propertyState –
Todo
This attribute needs documenting.
- tourId –
Todo
This attribute needs documenting.
- xPosition –
Todo
This attribute needs documenting.
- yOffset –
Todo
This attribute needs documenting.
- yRotation –
Todo
This attribute needs documenting.
- zPosition –
Todo
This attribute needs documenting.
- defaultFarmProperty –
-
element
fillUnit
¶ -
element
unit
¶ Used to define if the specificed vehicle is carrying anything.
Attributes: - index –
Todo
This attribute needs documenting.
- fillType – What is being carried.
- fillLevel – How much of the item is being carried.
- index –
-
element
-
element
sowingMachine
¶ Used to specify what type of seed the sowing machine is set to sow.
Attributes: selectedSeedFruitType – The type of seed selected.
-
element
configuration
¶ Todo
This element needs documentation
Attributes: - name –
Todo
This attribute needs documenting.
- id –
Todo
This attribute needs documenting.
- name –
-
element
boughtConfiguration
¶ Todo
This element needs documentation.
Attributes: - name –
Todo
This attribute needs documenting.
- id –
Todo
This attribute needs documenting.
- name –
-
element
wheel¶
Defines properties for a wheel object.
Main Elements¶
-
element
wheel
-
element
default
¶ -
element
physics
¶ Defines the physics properties of the wheel.
Attributes: - frictionScale – Decimal value to multiply base friction by for the wheel.
- mass – The mass of the wheel.
- maxLatStiffness – Maximum possible wheel stiffness on lateral axis.
- maxLatStiffnessLoad –
Todo
Needs adding
- maxLongStiff – Maximum possible wheel stiffness on longitudinal axis.
- radius – The wheel radius
- tireType – The type of tire that the wheel has. The standard tire types in the game are: mud, street, offRoad,and crawler.
- width – The width of the wheel.
-
element
-
element
configuration
¶ Define additional possible configurations for the wheel
-
element
configuration
¶ Attributes: id – Name/Identifier for the configuration. -
element
additional
¶ Defines additional parts of the wheel. Commonly used to add wheel weights.
Attributes: - filename – Path to i3d file for additional parts.
- mass – Mass of additional parts.
- nodeLeft – i3d node for left mounting
- nodeRight – i3d node for right mounting
- offset – Offset value for the model.
- scale – Scale for the model. Three values (x y z) seperated by spaces.
-
element
-
element
-
element
Elements Used Multiple Times in File¶
-
element
tire
¶ Attributes: - filename – Path to the tire i3d file.
- isCareWheel –
Todo
Needs adding
- maxDeformation – Maximum deformation the tire can have.
- nodeLeft – i3d node for mounting the wheel on the left.
- nodeRight – i3d node for mouting wheel on the right.
- tireTrackAtlasIndex –
Todo
Needs adding
-
element
outerRim
¶ Attributes: - filename – Path to the outer rim i3d file
- node – i3d node to use for alignment.
- scale – Scale factor to apply to the model
- widthAndDiam – Width and diameter of the outer rim. Seperated by spaces.
-
element
innerRim
¶ Attributes: - filename – Path to the inner rim i3d file
- nodeLeft – Left side i3d node to use for alignment.
- nodeRight – Right side node to use for alignment
- offset – offset to apply to the model
- scale – Scale factor to apply to the model
- widthAndDiam – Width and diameter of the outer rim. Seperated by spaces.
Documentation TODOs¶
This page contains links to all of the TODO directives in the documentation projet. It is useful for documentating
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Todo
This document might be able to have more information than currently listed. This will need verification.
(The original entry is located in /home/docs/checkouts/readthedocs.org/user_builds/farming-simulator-mod-doc/checkouts/latest/docs/FS2019/XML/vehicles.rst, line 10.)
Todo
This attribute needs documenting.
(The original entry is located in /home/docs/checkouts/readthedocs.org/user_builds/farming-simulator-mod-doc/checkouts/latest/docs/FS2019/XML/vehicles.rst, line 19.)
Todo
This attribute needs documenting.
(The original entry is located in /home/docs/checkouts/readthedocs.org/user_builds/farming-simulator-mod-doc/checkouts/latest/docs/FS2019/XML/vehicles.rst, line 22.)
Todo
This attribute needs documenting.
(The original entry is located in /home/docs/checkouts/readthedocs.org/user_builds/farming-simulator-mod-doc/checkouts/latest/docs/FS2019/XML/vehicles.rst, line 23.)
Todo
This attribute needs documenting.
(The original entry is located in /home/docs/checkouts/readthedocs.org/user_builds/farming-simulator-mod-doc/checkouts/latest/docs/FS2019/XML/vehicles.rst, line 24.)
Todo
This attribute needs documenting.
(The original entry is located in /home/docs/checkouts/readthedocs.org/user_builds/farming-simulator-mod-doc/checkouts/latest/docs/FS2019/XML/vehicles.rst, line 25.)
Todo
This attribute needs documenting.
(The original entry is located in /home/docs/checkouts/readthedocs.org/user_builds/farming-simulator-mod-doc/checkouts/latest/docs/FS2019/XML/vehicles.rst, line 26.)
Todo
This attribute needs documenting.
(The original entry is located in /home/docs/checkouts/readthedocs.org/user_builds/farming-simulator-mod-doc/checkouts/latest/docs/FS2019/XML/vehicles.rst, line 27.)
Todo
This attribute needs documenting.
(The original entry is located in /home/docs/checkouts/readthedocs.org/user_builds/farming-simulator-mod-doc/checkouts/latest/docs/FS2019/XML/vehicles.rst, line 35.)
Todo
This element needs documentation
(The original entry is located in /home/docs/checkouts/readthedocs.org/user_builds/farming-simulator-mod-doc/checkouts/latest/docs/FS2019/XML/vehicles.rst, line 48.)
Todo
This attribute needs documenting.
(The original entry is located in /home/docs/checkouts/readthedocs.org/user_builds/farming-simulator-mod-doc/checkouts/latest/docs/FS2019/XML/vehicles.rst, line 50.)
Todo
This attribute needs documenting.
(The original entry is located in /home/docs/checkouts/readthedocs.org/user_builds/farming-simulator-mod-doc/checkouts/latest/docs/FS2019/XML/vehicles.rst, line 51.)
Todo
This element needs documentation.
(The original entry is located in /home/docs/checkouts/readthedocs.org/user_builds/farming-simulator-mod-doc/checkouts/latest/docs/FS2019/XML/vehicles.rst, line 55.)
Todo
This attribute needs documenting.
(The original entry is located in /home/docs/checkouts/readthedocs.org/user_builds/farming-simulator-mod-doc/checkouts/latest/docs/FS2019/XML/vehicles.rst, line 57.)
Todo
This attribute needs documenting.
(The original entry is located in /home/docs/checkouts/readthedocs.org/user_builds/farming-simulator-mod-doc/checkouts/latest/docs/FS2019/XML/vehicles.rst, line 58.)
Todo
Needs adding
(The original entry is located in /home/docs/checkouts/readthedocs.org/user_builds/farming-simulator-mod-doc/checkouts/latest/docs/FS2019/XML/wheel.rst, line 23.)
Todo
Needs adding
(The original entry is located in /home/docs/checkouts/readthedocs.org/user_builds/farming-simulator-mod-doc/checkouts/latest/docs/FS2019/XML/wheel.rst, line 82.)
Todo
Needs adding
(The original entry is located in /home/docs/checkouts/readthedocs.org/user_builds/farming-simulator-mod-doc/checkouts/latest/docs/FS2019/XML/wheel.rst, line 86.)